It simplifies the process.Ĭhuanhsing and CuteVisor have done superb work on converting the format. M3 needed for the model to work in the Starcraft 2 engine. Importing into 3ds Max with all the anim files and such is messy and can take large amounts of time whereas exporting from WMV automatically handles all the extra files, exporting just the TGA's involved with the model and the.
#WOW MODEL EXPORTER FREE#
This means free conversion of WoW models to Starcraft 2 format fast. It's much much faster and way less overhead and it can be done without 3ds Max at all.
![wow model exporter wow model exporter](https://img.bidorbuy.co.za/image/upload/user_images/112/2168112/2168112_130418131541_17April2013_043.jpg)
Particle effects are a somewhat different story vjeux: Go I'm sure he will weigh in here as soon as he can, and lend a hand with that part. NiN has a lot of experience getting the attachments set up just right for SC2. Those are probably the critical work items. character exports), this will be the definitive way for people to get WoW models into SC2. those who do not want to have to go through 3ds Max to export a model without editing the model itself) to do so in a straightforward way. No doubt NiN will be happy that this is up and running, since it essentially allows people like me (i.e. That being said, you just made doing just that a lot easier by getting the m3 exporter to work. Though given a rather crazy work schedule, I'm not sure I can get to it soon enough :( I am still looking at creating the interface between the render output and the exporter, which (I believe) will solve your "character models not working" issue. Good to see you finally got this working Chuanhsing.